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Learn the Brief History of Table Tennis

Tuesday, November 16th, 2010

Learn the Brief History of Table Tennis


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Learn the Brief History of Table Tennis

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Learn the Brief History of Table Tennis

By: Bill Nally

About the Author

Cuepower – We offering Table Tennis, Pool table, Snooker Cues, Table Football, American Pool Table, Snooker Table & much more.

(ArticlesBase SC #1492550)

Article Source: http://www.articlesbase.com/Learn the Brief History of Table Tennis





Table Tennis, also known as “Ping Pong”, is believed to have begun life in Victorian Britain where it became the game of fun for the Upper Classes.  1901 saw a breakthrough in the game when a link was made to celluloid balls and table tennis.  The modern table tennis racket was also invented in 1901 and it was these advances in the game that kept it in the public eye and boosted its popularity in general.  1926 saw the foundation of the International Table Tennis Federation (ITTF) and 1988 saw the games entry into the Olympics at Seoul in South Korea.

The official dimensions of a full size table tennis table are 9 foot long by 5 foot wide but smaller versions are available for the home market and leisure industry.  As with most sports, there are international rules governing the size of the balls to be used in tournaments. The ITTF state that the balls must be 40 mm in diameter and just 2.7 grams in weight.  The table tennis racket (also known as a bat or paddle amongst others), is a wooden, lollipop shaped bat that will be covered in textured rubber on one or both sides. The ITTF regulations do permit different surfaces to be present on each side of the racket and this allows players to utilise different levels of spin or speed.  Competitive table tennis is currently popular throughout Europe and Asia and is becoming more so in America.  China has dominated the sport over the last half century although as its popularity spreads, so do the skills of European players.

Copyright © 2009

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Bill Nally -
About the Author:

Cuepower – We offering Table Tennis, Pool table, Snooker Cues, Table Football, American Pool Table, Snooker Table & much more.

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Table Tennis History and Funny Sporting Art Prints

Sunday, October 31st, 2010

Imbued in English culture is a love and creator of Sports of all kinds.

I have a website where I have listed and linked to the 100+ various sports and games created by us Brits. One of Englands favorite games is Table Tennis. It was initially an after dinner past time and originated as a common sport in England during the 1800s and was commonly known then as “wiff-waff”. It’s history goes back to Real Tennis played by the English Royal Family in the 1150’s.

In the 1800’s the game was played when a row of books were to stood up along the center of the table as a net, two more books served as rackets and were used to continuously hit a golf-ball from one end of the table to the other. Later, table tennis was played with paddles made of cigar box lids and balls made of champagne corks. Eventually, table tennis evolved into the modern game in Europe and the United States. The popularity of the game led game manufacturers to sell the equipment commercially. Early rackets were often pieces of parchment stretched upon a frame, and the sound generated in play gave the game its first nicknames of “wiff-waff” and “Ping-pong”.

 

A number of sources indicate that the game was first brought to the attention of Hamley’s of Regent Street under the name “Gossima”. The name “ping-pong” was in wide use before British manufacturer J. Jaques & Son Ltd. trademarked it in 1901. The name “Ping-Pong” then came to be used for the game played by the rather expensive Jaquesses equipment, with other manufacturers calling theirs table tennis. A similar situation arose in the United States.

 

The next major innovation was by James Gibb, a British enthusiast of table tennis, who discovered novelty celluloid balls in 1901 and found them to be ideal for the game. This was followed by E. C. Goode who in 1901 invented the modern version of the racket by fixing a sheet of pimpled, or stippled, rubber to the wooden blade. Table tennis was growing in popularity by 1901 when table tennis tournaments were being organized, books on table tennis were being written, and an unofficial world championship was held in 1902. During the early 20th century the game was banned in Russia due to a belief that was held by the rulers at the time that playing the game had an adverse effect on players’ eyesight. In 1921, the Table Tennis Association was founded in Britain, and the International Table Tennis Federation followed in 1926. London hosted the first official world championship in 1927. Table tennis was introduced as an Olympic sport at the Olympics in 1988.

 

In the 1950s rackets that used a rubber sheet combined with an underlying sponge layer changed the game dramatically, introducing greater spin and speed. These were introduced to Britain by the sports goods manufacturers S.W. Hancock Ltd. The use of speed glue increased the spin and speed even further, resulting in changes to the equipment to “slow the game down”.

 

There is a move towards reviving the table tennis game that existed prior to the introduction of sponge rubber. Classic table tennis like Liha or “hardball” table tennis players reject the speed and spin of reversed sponge rubber, preferring the 1940–60s play style, with no-sponge, short-pimpled rubber equipment, when defense is less difficult by decreasing the speed and eliminating any meaningful magnus effect of spin. Because hardbat killer shots are almost impossible to hit against a skilled player, hardbat matches focus on the strategic side of table tennis, requiring skillful maneuvering of the opponent before an attack can be successful.

 

The International Table Tennis Federation (ITTF) worldwide governing body with national bodies responsible for the sport in each country. There are other local authorities applicable as well.

List of Members of the The International Table Tennis Federation (ITTF)

The European Table Tennis Union is the governing body responsible for table tennis in Europe.

The English Table Tennis Association is the governing body responsible for table tennis in England.
The Irish Table Tennis Association is the governing body responsible for table tennis in Ireland.
The Polish Table Tennis Association is the governing body responsible for table tennis in Poland.
The Scottish Table Tennis Association is the governing body responsible for table tennis in Scotland.
The Table Tennis Association of Wales is the governing body responsible for table tennis in Wales.
The Canadian Table Tennis Association is the governing body responsible for table tennis in Canada.

The USA Table Tennis (USATT): national governing body for table tennis in the United States.

The Table Tennis Federation of India (TTFI) is the governing body for table tennis in India.

It always amazes me how from a little Island like England we created and gave the world over 100 sports and games that have dominated the world.

Please visit my Funny Animal Art Prints Collection @ http://www.fabprints.com

My other website is called Directory of British Icons: http://fabprints.webs.com

The Chinese call Britain ‘The Island of Hero’s’ which I think sums up what we British are all about. We British are inquisitive and competitive and are always looking over the horizon to the next adventure and discovery.

Copyright © 2010 Paul Hussey. All Rights Reserved.

 

Table Tennis History

Sunday, October 3rd, 2010

Before the name Ping-Pong became a known common term, Table Tennis was first known to be Gossima or Whiff-Whaff which is a very famous game by the second half of the 19th century in England. Came from the tennis and badminton family, table tennis was first introduced by J. Jaques and Sons and soon became a popular game where it was played by the upper-class as an entertainment after dinner. The game became very popular in Central Europe in 1905-1910. Jaques sold the rights of Ping-Pong to the Parker Brothers of the United States.

In 1901, the game was later modified by an enthusiast of the game, James Gibb, who discovered an ideal ball in the USA. This was followed by an innovation made by E.C. Goode who invented a new version of a paddle. Because of this the game became more popular and in 1902 the unofficial world championship took place.

Table Tennis Association and International Table Tennis Federation were founded in 1921 and 1926 respectively. And by 1927, London, England hosted the first official table tennis world championship. It was introduced in the Olympic as a sport in 1988.

Changes and innovations were introduced in order for the sport to develop. Changes like lowering the net, changing some rules to make the game fair and more competitive, even the equipment used was modified for better performance. It happened in 1920-1950. Changes of the rules were given a go only in the Biennial General Meeting by the ITTF and is voted and agreed by the majority of the members.

Like any other sport, a table tennis player should be physically fit and very mentally focused. This can only be attained by rigorous training to develop the skill you need to endure the sport. A player should also know the rules of the game by heart.

Computer History And Methodology By Mansur Boyda? Mensur Boydas

Wednesday, September 29th, 2010

HISTORY OF WHAT     (Fraunfelder)

Five concepts in Fraunfelder:

PONG

In today’s world video games are an essential part of millions’ life and it has a bigger market than films. Bushnell who is an electrical engineer student had several attempts to create games but they were not successful. Then he made a game called “Pong that that is a ping-pong simulator that required nothing more of the player than to twiddle a knob to move an onscreen paddle and hit a ball (Fraudliner, Mark, 2006). The game Pong was the world’s first video game in the early 70’s. This is a modern version of the game. The first screen is where you select how you want to play by moving the joystick: UP and DOWN to select Human vs. Human, Human vs. Computer or Computer vs. Computer. The computer vs. computer game to plays forever or until someone reset the game using the reset switch. You start serving by pressing fire; it is also likely to change direction and speed of the ball using fire. The player who has the serve will get points. If the player with the serve misses the ball, then the serve goes over to the other player. The paddles are moved up and down with the joysticks. It is possible to smash (increase speed) by pressing FIRE, and when doing so it is also possible to guide the ball by moving joystick up or down. When someone wins a game over picture will show and tell who won. Bushnell started a business called Atari and started selling Pong to arcades and bars. He had more luck this time and people love the game. Then in 1974 Atari made a home version of Atari but did not have the money to keep up with their competitors, afterwards Warner Communications bought the company. It is this game that triggered the video games history and personal computers that people wanted to play the game in their computers at home.

Figure 2: Pong in a different set up

NINTENDO GAMEBOY

Nintendo Game Boy is a system of a compact game developed and manufactured by Gumpei Yokoi who works for the company and it is released in 1989. “It is the bestselling video game player ever and 168 million units have been sold since it was introduced (Fraudliner, Mark, 2006). This was another hit in the history of computing and video game industry. People were buying it to play a game called Tetris that is written by Russian Alexey Pazhitnov. Computers were invented in the early 70’s and by the invention of video games computers became more popular because people wanted to play the games at their home without any distraction like workspace. The Nintendo Game Boy had a lot of contribution to the history of video games as it pushed its competitors to invent a more advanced, cooler console, video games and etc. to attract the peoples’ attention to keep themselves in the business. Then in the following years Nintendo advanced its gaming consoles.

WORLD WIDE WEB

The World Wide Web has transformed the computer and communications world like nothing else before. The invention of the telegraph, telephone, radio, and computer set the stage for this unique combination of qualifications. The Internet is at once a world-wide broadcasting capability, a mechanism for information broadcasting, and a medium for cooperation and interface between individuals and their computers without consideration of geographic distance.

These people are the ones who contributed in the development of World Wide Web.

1945: Vannevar Bush

 

1960: J.C.R Licklider

“Man Computer Symbiosis” (Pre-W3C, 2006).

1962: Douglas Englebart

 

1965: Ted Nelson

“Ted Nelson coins the term “Hypertext” in “A File Structure for the Complex, the Changing, and the Indeterminate”. 20th National Conference, New York, Association for Computing Machinery” (Pre-W3C, 2006).

1968: Douglas Englebart


1969: ARPANET

“Advanced Research Projects Agency commissions ARPANET to conduct research on networking. First ARPANET nodes connected” (Pre-W3C, 2006).

1971: Ray Tomlinson

“Ray Tomlinson of BBN creates email program to send messages across a distributed network. 1972: Tomlinson expands program to ARPANET users, using the “@” sign as part of the address” (Pre-W3C, 2006).

1974: Vint Cerf / Bob Kahn

“Vint Cerf and Bob Kahn publish “A Protocol for Packet Network Interconnection”, which specified in detail the design of a Transmission Control Protocol (TCP)” (Pre-W3C, 2006).

1978: TCP/IP

“Part of TCP splits off, becoming the Internet Protocol (IP)” (Pre-W3C, 2006).

As you can see it was a quite history to be able to come up with the extraordinary invention of all time that is a part of millions of people around the world. With the invention of the internet users of the computer tremendously increased as it is convenient in a lot of ways and are increasing still. It became the main part of computer, now a computer without the internet is just a machine that computes and functions as a gaming console and a type-writer. It is quite interesting to watch as the history unleashes its chambers to present. All of the parts developing and combining, emerging to create the computer as it happens in Transformers.

GOOGLE

 

The search engine started as a research project by a Phd student student at Stanford in January 1996. ” Today more than 100 million people ask Google, the number one search engine on the world” (Fraudliner, Mark, 2006). Google became the reference of the world to anything from a to z from billions of Web pages in just a matter of seconds. Despite the fact that it’s free, it made a fortune for its founders Larry Page and Sergey Brin. “The company makes money by advertising and by licensing its search technology to corporations” (Fraudliner, Mark, 2006). The Google search engine attracted the growing number of Internet users, who liked its simple design.  Google has begun selling ads related with keyword searhes. The advertisements were text-based to maintain an uncluttered page design and to maximize page loading speed. Google has a lot of features and some of them are earth, video, scholars, groups, g-mail, image search and many more. Google is really the main search engine that assists millions of people around the world every day. It is really interesting to exposure the discourse develops as the picture of technology painted part by part. All of these are a part of computer that is enabling games, videos, connectivity and many other things for the society of earth. Google will become more important as the World Wide Web gets developed. The history showed that the future will be bright as technology develops.

 

 

WHO AND WHERE: ACADEMIA (Markoff)

Doug Engelbert:

He is generally known as the inventor of computer mouse teamed with Bill English. His group and he accomplished many technological establishments and some of them are hypertext, human computer interaction, networked computers and precursors to GUIs.

The figure shows that the very first computer mouse engineered by Engelbert showing the wheels that directly contacts the working surface. According to the historian of Science Therry Bardini believed that Engelbart’s complex personal philosophy that drove all his research endeavors shoved the modern application of the concept  to the philosophy and use of tech. The historian also says that Engelbart was strongly influenced by the principle of linguistic relativity developed by Benjamin Lee Whorf. “Where Whorf reasoned that the sophistication of a language controls the sophistication of the thoughts that can be expressed by a speaker of that language, Engelbart reasoned that the state of our current technology controls our ability to manipulate information, and that fact in turn will control our ability to develop new, improved technologies” (Wikipedia). He was an uncontrollable and different from his group of people. He was dealing with SRI projects. Markoff says that Engelbart and Rosen who is another engineer in the group had met when Engelbart was hired at SRI, and of course he had immediately told Rosen about his dream for building Bush’s Menex information search and retrieval machine.  Rosen was impressed, but he had not thought much about it since. Thereafter the researches took a high road and one day Engelbart wrote some thoughts on a paper and Rosen took it to Pentagon and the man from Pentagon wanted to see him. He was granted the first research by $25,000. Then he made much advancement in the digital technology such as the computer mouse. He visualized and developed many of his user interface ideas back in the mid 60s, long before the personal computer revolution, at a time when people were kept away from computers, and could only use computers through UN armed forces and when software tended to be written for vertical applications in proprietary systems.

 

 

Engelbart later revealed that it was nicknamed the “mouse” because the tail came out the end. In an interview with SRI patented the mouse then for the value of $40,000 Apple had licensed the product.

 

Engelbart is a great contributor in technology of computer and digital world. Markoff says that when was still largely about data processing; Engelbart had put together almost all of the critical components of modern personal computing; hypertext, graphics, multiple windows, efficient navigation and command input, collaborative work, and a mouse pointing device. The list here was collaborated nearly 40 years ago, symbolizes the computer we are using right now. This is pretty interesting journey.

John Mc Carthy:

He is now a Professor Emeritus. John McCarthy’s influence in computer science ranges from the invention of LISP and time-sharing to the coining of the term AI and the founding of the AI laboratory at Stanford University. One of the foremost figures in computer sciences, McCarthy has written papers which are widely referenced and stand as milestones of development over a wide range of topics. In this collection of reviews, McCarthy staunchly defends the importance of Artificial Intelligence research against its attackers; this book gathers McCarthy’s reviews of books which discuss and criticize the future of AI. Here, McCarthy explores the larger questions associated with AI, such as the question of the nature of intelligence, of the acquisition and application of knowledge, and the question of the politics behind this research. He is the founder of AI which led to many achievements in the significant technological advancements.

WHO AND WHERE: THE COUNTERCULTURE (Turner)

Stewart brand:

The Catalog hunted to “catalyze the emergence of a realm of personal power” by making soft technology available to people eager to create sustainable communities. Brand went on to found a number of do-good organizations, including the WELL or Whole Earth Electronic Link (an early online community); the Global Business Network (a futurist consulting firm); and the Long Now Foundation (dedicated to encouraging long-term thinking). He is the author of several books and many articles, ranging in focus from the psychedelic rituals of Native Americans to a systems analysis of “buildings in time.” Today, he and his wife live on a tugboat in Sausalito, CA. Turner notes that for Ehrlich and Holm, and the young Stewart Brand, cultural activities such as politics, art, conversation, and play took on a deep significance for the survival of the species. When humans threatened to destroy themselves with Nuclear weapons, concrete expressions of culture offered a way to help them to move forward and escape total destruction. They played a big role in keeping the world as a safe place and I call them peace keepers. Turner also notes that his search for individual liberty guided to a decade- long migration among a wide variety of bohemian, scientific and academic communities.

“When his Whole Earth Catalog became a forum in which such communities met, Brand began to see how the systems orientation of Paul Ehrlich’s population biology, combined with new, countercultural models of living, might offer an appealing individualistic lifestyle, not only for him, but also for anyone else who could abandon the halls of bureaucratic America.   Stewart Brand is here with Army-length hair in 1961.

 

 

Figure: Hacker

The central theme of the book is that several fields of contemporary science and philosophy point in the same direction: intelligence is not organized in a centralized structure but much more like a bee-hive of small simple components. Kelly applies this view to bureaucratic organizations, intelligent computers, and to the human brain.”Kevin outlines eight “generative”: authenticity, accessibility, immediacy, interpretation, personalization, patronage, embodiment, findability. (I’ve reordered them as I find “aaiippef” makes it a bit easier to remember them all.) He defines a “generative” as “a quality or attribute that must be generated, grown, cultivated, and nurtured. It cannot be copied, cloned, faked, replicated, counterfeited, or reproduced” (George, 2005). This list is an excellent starting point for economic models in the digital world. These eight things cannot be copied. These are the things that people will be willing to pay for. These are the things that can be made to be more valuable through leveraging the abundance of imitable goods. Kevin notes that “more importantly, I think, the types of economic models derived from this thinking allow us to take advantage of the abundance of digital information rather than fearing it. This sort of thinking allows us to view digital technology as a blessing rather than a curse”. Nowadays, he is Chairman of the Board of  a non-profit organization aimed at cataloging and identifying every living species on earth. His contribution to technology called the third culture. Back then the advancements in the Science was disregarded, but the culture was knows as music, literature and etc. Even though the developments help to strengthen the culture it was regarded and was not cool at all. Then the third culture appeared. Kevin’s new third culture is a brood of science. It’s a pop culture based in technology, for the good of technology. In the last two decades, as technology hyper flooded our cultural environment, the gravity of technology simply became too hard to disregard. For this current generation of Nintendo kids, their technology is their culture. When they reached the point of creating the current trends, the next witty thing happened Scientists became cool.

 

Mansur Boyda?

History Of Chess

Friday, September 3rd, 2010

I come from a family of golfers. Golf is the favorite recreation of everyone in my family, including my grandparents, my mom and dad, myself and my four siblings. Every year, we have a family reunion of sorts featuring all my relatives from my father’s side. At those gathering, the entire clan always has a sportsfest wherein each of the different families take on one another in four key sports. We always win the golf competition. The others are volleyball, ping pong and chess.

My dad told me to study chess for next year’s family sportsfest. I complained a lot at the beginning but have grown quite fond of the game. I often like to recite the history of the game to my friends and, actually, to anyone willing to listen.

Like the game of golf, chess also has a number of fathers as many countries claim to have originated the game. This has some basis especially if you note that the Arabic, Persian, Greek, Portuguese and Spanish words for chess are all derived from the Sanskrit game Chaturanga. You might also want to consider the fact that among all countries, only India had three animals in its cavalry—the horse, camel and elephant. In chess, these are believed to be represented by the knight, bishop and rook.

In addition, in the past only India had all three animals, horse, camel and elephant, in its cavalry, which represent knight, bishop and rook in chess. Also, there are a lot of similarities between the way chess is played today and the way Chaturanga was played in India during the 6th century. Historians believe the Persians later created a more popular version of the game and called it Shatranj. But there is yet another theory that claims that chess started from a game called Xiangqi that traces its roots to China during the 2nd century. there are a number of well-known scholars and historians who support the latter theory.

Eventually, the popularity of chess caught on in the west particularly in Europe as well as to the east particularly in Japan. Chess also started to spread throughout the world of Islam following the Muslim’s conquest of Persia. After some time, chess found its way to Russia (via Mongolia) where people started playing it in the 7th century. In the 10th century, the Moors introduced chess into the Iberian Peninsula as mentioned in a popular 13th century manuscript that also covered backgammon and dice, which was referred to as the Libro de los juegos. Historians say that the entry of chess into Europe is characterized by the enhancement of the queen’s powers.

A History of Table Tennis

Thursday, July 29th, 2010

Few people playing table tennis stop to think about the origins of the game, but it has a long and rich past that starts in the 1800s.  The following is just a brief overview of the history that started the game.  Table tennis is now the world’s most played paddle game!

According to many, the game started with Britain’s upper-class society as “light” entertainment for after dinner.  Others, however, state the game originated as far back as the 12th century, and actually was the spawn of another game known as court tennis in medieval times.  Still others say it was a game that was started by bored British officers while stationed overseas.  Many agree, however, that the game didn’t become “fashionable” until England’s upper-crust picked it up.  At that time, the game was supposedly called “whiff-whaff” and was often times played with simple items on hand, such as wine corks and books, or cigar lids and golf balls.

In 1890, David Foster became the first man in England to patent the game of table tennis, and many others followed suit, including the well-known Parker Brothers.  The game has gone through many name changes over the years, whiff-whaff became ping-pong, and others called it gossima.  The basic idea of hitting a small ball over a net with two paddles remained the same however.  James Gibb is usually the Englishman that has been said to have created the hollow balls that are the models for modern ping-pong today, while E.C Goode is said to be the one who first put rubber on the paddles.  Unofficial titles and championships began early in the 1900s.  

From the 1920’s to the 1950’s there was much competition and sport and it was often toted as the “hard bat era”.  In the 1960’s-1970’s, sponge rubber began to dominate the scene, which made the game much faster and the ball spin much more.  The sport became much more aggressive and fast paced.  In 1988, table tennis became on official sport of the Olympics.

In the 2000 era, changes were made so as to improve the sport for television enjoyment.  The balls were made larger to slow them down so that they were more visible on television.  The game was also brought to 11 points instead of 21, in order to keep viewer attention.

You now have a good starting knowledge to the game of ping-pong!  Knowing the origins of the game does not necessarily make you a better player, but it does improve your basic understanding of certain elements of the game.  This knowledge might help you predict the next big changes for the sport of table tennis.  At the very least, you have exercised your gray matter.  Now get out there and exercise that backswing!

Olympics have a history of being used like a ping-pong ball in the game of diplomacy. What is meaning ?

Sunday, June 6th, 2010

what is use of ping-pong ball in given sentence.

Table Tennis History and Funny Sports Art Prints

Monday, May 24th, 2010

 

 

Imbued in English culture is a love and creator of Sports of all kinds.

I have a website where I have listed and linked to the 100+ various sports and games created by us Brits. One of Englands favorite games is Table Tennis. It was initially an after dinner past time and originated as a common sport in England during the 1800s and was commonly known then as “wiff-waff”. It’s history goes back to Real Tennis played by the English Royal Family in the 1150’s.

 

In the 1800’s the game was played when a row of books were to stood up along the center of the table as a net, two more books served as rackets and were used to continuously hit a golf-ball from one end of the table to the other. Later, table tennis was played with paddles made of cigar box lids and balls made of champagne corks. Eventually, table tennis evolved into the modern game in Europe and the United States. The popularity of the game led game manufacturers to sell the equipment commercially. Early rackets were often pieces of parchment stretched upon a frame, and the sound generated in play gave the game its first nicknames of “wiff-waff” and “Ping-pong”.

 

A number of sources indicate that the game was first brought to the attention of Hamley’s of Regent Street under the name “Gossima”. The name “ping-pong” was in wide use before British manufacturer J. Jaques & Son Ltd. trademarked it in 1901. The name “Ping-Pong” then came to be used for the game played by the rather expensive Jaquesses equipment, with other manufacturers calling theirs table tennis. A similar situation arose in the United States.

 

The next major innovation was by James Gibb, a British enthusiast of table tennis, who discovered novelty celluloid balls in 1901 and found them to be ideal for the game. This was followed by E. C. Goode who in 1901 invented the modern version of the racket by fixing a sheet of pimpled, or stippled, rubber to the wooden blade. Table tennis was growing in popularity by 1901 when table tennis tournaments were being organized, books on table tennis were being written, and an unofficial world championship was held in 1902. During the early 20th century the game was banned in Russia due to a belief that was held by the rulers at the time that playing the game had an adverse effect on players’ eyesight. In 1921, the Table Tennis Association was founded in Britain, and the International Table Tennis Federation followed in 1926. London hosted the first official world championship in 1927. Table tennis was introduced as an Olympic sport at the Olympics in 1988.

 

In the 1950s rackets that used a rubber sheet combined with an underlying sponge layer changed the game dramatically, introducing greater spin and speed. These were introduced to Britain by the sports goods manufacturers S.W. Hancock Ltd. The use of speed glue increased the spin and speed even further, resulting in changes to the equipment to “slow the game down”.

 

There is a move towards reviving the table tennis game that existed prior to the introduction of sponge rubber. Classic table tennis like Liha or “hardball” table tennis players reject the speed and spin of reversed sponge rubber, preferring the 1940–60s play style, with no-sponge, short-pimpled rubber equipment, when defense is less difficult by decreasing the speed and eliminating any meaningful magnus effect of spin. Because hardbat killer shots are almost impossible to hit against a skilled player, hardbat matches focus on the strategic side of table tennis, requiring skillful maneuvering of the opponent before an attack can be successful.

 

The International Table Tennis Federation (ITTF) worldwide governing body with national bodies responsible for the sport in each country. There are other local authorities applicable as well.

 

 

List of Members of the The International Table Tennis Federation (ITTF)

 

The European Table Tennis Union is the governing body responsible for table tennis in Europe.

The English Table Tennis Association is the governing body responsible for table tennis in England.
The Irish Table Tennis Association is the governing body responsible for table tennis in Ireland.
The Polish Table Tennis Association is the governing body responsible for table tennis in Poland.
The Scottish Table Tennis Association is the governing body responsible for table tennis in Scotland.
The Table Tennis Association of Wales is the governing body responsible for table tennis in Wales.
The Canadian Table Tennis Association is the governing body responsible for table tennis in Canada.

The USA Table Tennis (USATT): national governing body for table tennis in the United States.

The Table Tennis Federation of India (TTFI) is the governing body for table tennis in India.

It always amazes me how from a little Island like England we created and gave the world over 100 sports and games that have dominated the world. My family tree has been traced back to the early Kings of England from the 7th. Century AD. This has given me an interest in English history and the sports England have created.

 

Please visit my Funny Sports and Table Tennis Art Prints Collection for sale @ http://www.fabprints.com/SPORTS.html

My other website is called Directory of British Icons: http://fabprints.webs.com

To visit the list and links to my other Blogg articles: http://bloggs.resourcez.com

 

 

Copyright © 2010 Paul Hussey. All Rights Reserved.

 

Greatest Ping Pong Game in the History of Ping Pong.

Saturday, February 13th, 2010


The title's self-explanatory.

Keno Basics, How To Play, Strategy, Plus History Of The Game

Sunday, January 10th, 2010

Keno

Keno is a lottery, very similar to lotto. In this game there are 1-80 ping-pong balls with specified numbers. Every time the casino draws 20 balls and displays the numbers. The players need to guess the numbers drawn by the casino. Keno is played in Casino lounges specifically allocated for the game, but there are ‘Keno runners’ who collects tickets and deliver the winnings to the player outside the lounge area. There are many display monitors all over the Casino to keep players informed of the winning numbers. 

Keno is a Chinese game originated around 2000 years ago; it was brought to USA in 18th Century when the Chinese immigrants came to work in mines and railroads. It is a very popular game as it is very easy to play and one can hit a large return with a small wager.

Players select a minimum of 4 but no more than 10 numbers between 1 and 80. Each selection is called a ‘Spot’, selecting 10 numbers are called 10 Spot game. A player mark the blank Keno tickets with the numbers they select then present it to the desk with the wager and the clerk will give a duplicate ticket. In a few minutes, twenty numbered Keno balls will be drawn at random from a barrel containing 80 numbered balls, and if enough of the player’s selections are drawn, he/she is a winner. Minimum bets can be as low as 5 cents, although some casinos only accept bets of $1 or more. The amount of money one can win depends on the type of ticket and the number of ’spots’ caught. One can play on multiple tickets. You could win as much as $50,000 on a $1 wager.

Unlike lottery, in keno players can’t keep the winning ticket for a long time. If they do not claim the prize following the keno game or “Keno Race” then the player is disqualified. In most of the keno tickets a common alert message can be seen “winners are paid without delay after each race”, and it is better to take it seriously and claim the prize in the end of the game. Once the game is over, it’s better to check the ticket with a Punch out device. This tool punches holes in tickets matching the winning numbers, and it makes simple for the players to keep track of their tickets when they play few at once.

A good way to improve chances of hitting numbers is to avoid duplicating keno number selections that have recently been called. For example if the previous keno game called the following numbers 4, 16, 44, 3, and 8, then chances are these numbers won’t be called again for awhile. It’s better to eliminate these numbers from possible number choices for the next keno game. If a number hasn’t been called for several games, it’s good to select that number with the hope that probability will work in favor. If someone doesn’t know what number to choose in a keno game always use numbers that mean something like birthdays, anniversaries, the number of children or grandchildren, or even use today’s date. If these numbers are played consistently they are bound to hit eventually.

The odds for getting one number right is 0.25% and in the house edge of keno games is 30%. You should play keno for enjoyment and not just to win money. If you want to increase your odds for winning then you should play more numbers at each race.